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Object

pre 1.18

Spawn a rigidbody object.



Node Data

Rigidsim

Display name

Object

Internal name

Node_Rigid_Object

Inheritances

node
node_rigid_object

Inputs

node_rigid_object

bool

Affect By Force

float

Weight

float

Contact Friction

float

Air Resistance

float

Rotation Resistance

enum

Shape

surface

Texture

vec2

Start Position

bool

Spawn

trigger

Generate Mesh

float

Mesh Expansion

bool

Add Pixel Collider

int

Collision Group

Outputs

node_rigid_object

rigid

Object